{
    // make the particle system
    ps = part_system_create();
    part_system_depth(ps, -100);
    
    // the star particles
    pt1 = part_type_create();
    part_type_shape(pt1,pt_shape_flare);
    part_type_size(pt1,0.3,0.4,0,0);
    part_type_sprite(pt1,spr_star_full,0,0,0);
    part_type_speed(pt1,5,15,0,0);
    part_type_direction(pt1,0,360,0,0);
    part_type_alpha2(pt1,1,0.1);
    part_type_life(pt1,7,15);
    part_type_gravity(pt1,0.2,270);
    
    
    // create the emitter
    em = part_emitter_create(ps);
    part_emitter_region(ps,em,argument0,argument1,argument2,argument3,ps_shape_rectangle,ps_distr_linear);
    part_emitter_burst(ps,em,pt1, 6);
}
